Whether a huge feature or invisible magic, UI/UX Design is a major part of a product or game’s success. It is the bridge between game designers and the people that play the games.
UI/UX can be a highly specialised discipline, but designers at smaller studios will often find themselves wearing multiple different hats when making a game. In this talk, Anisa will be exploring the best practices for creating user interfaces and user experiences in video games – especially when working alone or in a small team.
Anisa is a Senior UI Designer at Roll7, and Founder of Limit Break, a mentorship program for underrepresented genders in the UK games industry. She has worked on multiple titles and is currently working on a brand new IP for the next generation of consoles.
Join Anisa as she highlights some key UI/UX tips and tricks.